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	<title>Comments on: Fourplay Chess</title>
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	<link>http://www.warrenfalk.com/blog/2005/08/06/fourplay-chess/</link>
	<description>readers are plentiful, thinkers are rare</description>
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		<title>By: Sgeo</title>
		<link>http://www.warrenfalk.com/blog/2005/08/06/fourplay-chess/comment-page-1/#comment-53010</link>
		<dc:creator>Sgeo</dc:creator>
		<pubDate>Mon, 13 Jul 2009 23:43:57 +0000</pubDate>
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		<description>As a nomic player (primarily in Agora), I believe I can answer some questions, if they haven&#039;t been answered for you already. A &quot;dead game&quot; is one which no one is playing. Fourplay was, as far as I can tell, a game which certain players were playing, not a generic template for a game to be played by people everywhere. As such, gameplay is likely to be unbalanced, at least until the rules are changed. I haven&#039;t read the rules for Fourplay since maybe 2003, but it seems to me like if the portions regarding the changing of rules were removed, Fourplay would be automateble, however, this would eliminate the ability to fix the rules game as needed throughout the game.</description>
		<content:encoded><![CDATA[<p>As a nomic player (primarily in Agora), I believe I can answer some questions, if they haven&#8217;t been answered for you already. A &#8220;dead game&#8221; is one which no one is playing. Fourplay was, as far as I can tell, a game which certain players were playing, not a generic template for a game to be played by people everywhere. As such, gameplay is likely to be unbalanced, at least until the rules are changed. I haven&#8217;t read the rules for Fourplay since maybe 2003, but it seems to me like if the portions regarding the changing of rules were removed, Fourplay would be automateble, however, this would eliminate the ability to fix the rules game as needed throughout the game.</p>
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